Tag Archives: World of Warcraft

Is your online game gold real?

If you’ve been reading this blog for a while, you know that my law review article about virtual items was published in the William Mitchell Law Review this month.  I’m very excited about it, and apparently, I’m not the only … Continue reading

Posted in Multi-user Online Environments, Social Networks, Virtual Currency, Virtual Items / Virtual Goods, Virtual Land, Virtual Stuff..., Virtual Worlds | Tagged , , , , , | 11 Comments

Blizzard Changes Course, Integrates Real Money Trading Into Diablo III

If you’re a hardcore player of World of Warcraft, you know how stringently its parent company, Blizzard, has fought to keep the spectre of real money trading (RMT) from corrupting the game.  Gold farming and power leveling were/are scourges of … Continue reading

Posted in International News, Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods | Tagged , , , , , , , , , , , | Leave a comment

Feeding Virtual Horses Sparks an IP Battle in Second Life

I’m not sure how I missed this story when it first emerged last winter.  A company that designs and sells virtual animals in Second Life is suing a competing animal maker over the IP behind the way the companies make … Continue reading

Posted in Legal Developments, Litigation, Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods, Virtual Stuff..., Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , | 2 Comments

Net Neutrality Is Essential for Virtual Worlds

Proposed plans by Verizon and Google to change the FCC rules requiring all Internet traffic to be treated equally would have dire consequences for the future of virtual worlds and the Internet as a whole. Continue reading

Posted in Legislation, Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , , , | 7 Comments

Blizzard’s Real ID System: The Aftermath

Real ID is only voluntary for now, but the debate over online identity unification is nowhere near over. A look into why we can’t figure out where to draw the line and what that means for the future of online communities. Continue reading

Posted in Contracts and Agreements, Privacy, Rights and Civil Liberties, Virtual Worlds | Tagged , , , , , , , , , , , , , , | Leave a comment

Habbo Hotel Endures the Test of Time: Virtual World Reaches Tenth Anniversary

Habbo’s 10th Anniversary marks transition of virtual worlds from hype to reliable business. Continue reading

Posted in Virtual Worlds, Virtual Worlds for Kids | Tagged , , , , , , , , , , , , | Leave a comment

Update: Google invests $100M in Zynga, Preparing for new game platform?

Google invested $100-200 million in social gaming company. What does it mean for the future of gaming? Continue reading

Posted in Social Networks, Virtual Items / Virtual Goods, Virtual Worlds | Tagged , , , , , , , , , , , , , | Leave a comment