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Tag Archives: virtual goods
Getting the Goods on Virtual Items
Hey everyone, thanks for being a loyal reader of this blog. I thought I’d share the good news that my law review article is going to be published in the William Mitchell Law Review this fall. If you’d like to read … Continue reading
Posted in Virtual Stuff..., Virtual Worlds
Tagged social networks, virtual goods, virtual items, virtual worlds
1 Comment
Blizzard Changes Course, Integrates Real Money Trading Into Diablo III
If you’re a hardcore player of World of Warcraft, you know how stringently its parent company, Blizzard, has fought to keep the spectre of real money trading (RMT) from corrupting the game. Gold farming and power leveling were/are scourges of … Continue reading
Chinese Divorce Court Denies Woman’s Claim to Shared Virtual Assets
The breakup of a marriage can be as traumatic in a virtual world as it can be in the real world. We have already seen how it affects gamers in Korea, where the popular game Maple Story even features in-world … Continue reading
Last Minute Gift Ideas: Facebook Is Now Selling Gift Cards
Just a quick link to share this timely article in case you’re out of ideas for your 8-year-old niece or nephew. You can buy Facebook Credits at your nearest Target store. This story from Variety discusses the new giftcards and … Continue reading
Virtual Item Sales Drive Profits for Sony’s Home VW
News out this week from Venture Beat talks about the growing success of Sony’s Computer Entertainment’s PlayStation Home online virtual world for PlayStation3 game console owners. Sony announced that it now has more than 17 million users who come to … Continue reading
More Stories About Virtual Items and the People Who Buy Them
Sales of virtual goods continue to grab headlines, but there’s nothing really new going on. People have always spent large sums of money on things of nominal value as long as there’s a big enough group of people who think they have value. Continue reading
Posted in Social Networks, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds
Tagged baseball cards, Beanie Babies, CNET, economic inefficiency, EVE Online, Everquest, Facebook, Farmville, free-to-play, Linden Labs, Magic Cards, NPR, Project Entropia, retail, Second Life, social games, Super Target, Target, Twitter, virtual assets, virtual goods, virtual items, virtual worlds, Zynga
2 Comments
UPDATE: Second Life Land Class Action Suit Still Going
A summary of what’s happened in the virtual property class action lawsuit to date. Continue reading
Posted in Litigation, Virtual Items / Virtual Goods, Virtual Worlds
Tagged Bragg v. Linden, California Consumers Legal Remedies Act, class action, Linden $, Linden Labs, Linden Research, Philip Rosedale, Rule 12(b)(6), Second Life, Terms of Service, TOS, virtual goods, virtual items, virtual land, virtual law, virtual property
3 Comments
More Signs That Virtual Items Will Play a Big Role in Future Virtual Economies
Update: I just came across this chart from VentureBeat, which uses data from a survey released in July by virtual goods items company PlaySpan and market researcher VGMarket. Information is power, and between these reports and the Viximo report, there’s no … Continue reading
Posted in Contracts and Agreements, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds
Tagged branded virtual goods, Cascadian Farms, double rainbow, Facebook, Farmville, FrontierVille, organic blueberries, Playspan, social games, social gaming, social media, social networks, UCC, VentureBeat, VGMarket, virtual goods, Virtual Greats, virtual worlds, Viximo, Zynga
1 Comment
Update: Google invests $100M in Zynga, Preparing for new game platform?
Google invested $100-200 million in social gaming company. What does it mean for the future of gaming? Continue reading