Tag Archives: social gaming

Virtual Items Remain Key Revenue Source for Social Games, But Ads Are Gaining

It is always incredible to see a breakdown of the numbers supporting virtual items, but this recent report featured on paidContent.org shows the incredible business model it has become.  I won’t rehash all the numbers here, but there are a … Continue reading

Posted in Virtual Currency, Virtual Items / Virtual Goods, Virtual Stuff..., Virtual Worlds | Tagged , , , , , , | Leave a comment

More Signs That Virtual Items Will Play a Big Role in Future Virtual Economies

Update: I just came across this chart from VentureBeat, which uses data from a survey released in July by virtual goods items company PlaySpan and market researcher VGMarket.   Information is power, and between these reports and the Viximo report, there’s no … Continue reading

Posted in Contracts and Agreements, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , , | 1 Comment

Net Neutrality Is Essential for Virtual Worlds

Proposed plans by Verizon and Google to change the FCC rules requiring all Internet traffic to be treated equally would have dire consequences for the future of virtual worlds and the Internet as a whole. Continue reading

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Update: Google invests $100M in Zynga, Preparing for new game platform?

Google invested $100-200 million in social gaming company. What does it mean for the future of gaming? Continue reading

Posted in Social Networks, Virtual Items / Virtual Goods, Virtual Worlds | Tagged , , , , , , , , , , , , , | Leave a comment