Tag Archives: social games

Facebook Credits: A Faster Way to Spend Your Whole Paycheck in Farmville

Facebook Credits are a great way to get people to spend more money on social games, but it’s not a virtual currency. Continue reading

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Posted in Social Networks, Virtual Currency, Virtual Items / Virtual Goods | Tagged , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

More Stories About Virtual Items and the People Who Buy Them

Sales of virtual goods continue to grab headlines, but there’s nothing really new going on. People have always spent large sums of money on things of nominal value as long as there’s a big enough group of people who think they have value. Continue reading

Posted in Social Networks, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments

More Signs That Virtual Items Will Play a Big Role in Future Virtual Economies

Update: I just came across this chart from VentureBeat, which uses data from a survey released in July by virtual goods items company PlaySpan and market researcher VGMarket.   Information is power, and between these reports and the Viximo report, there’s no … Continue reading

Posted in Contracts and Agreements, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , , | 1 Comment

Social Worlds a Hit in China

Not that this takes anyone by surprise, but China is a huge market for online and social-networking-supported games.  I will work on gathering some more information about these sites and how some of them may impact or inform legal issues … Continue reading

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