Category Archives: Virtual Stuff…

Anything that users acquire in a virtual world, either through in-game reward systems, purchase, barter, creation or chance.

NPR Discusses Inheriting Digital Assets

I’ve been talking about the importance of figuring out the heritability of digital assets for some time now. A recent sign that the issue is starting to hit the mainstream emerged yesterday on All Things Considered as Robert Siegel talked with Jonathan Zittrain, … Continue reading

Posted in Contracts and Agreements, Intellectual Property, Virtual Stuff... | Leave a comment

Fake Gun Used to Steal Man’s Virtual Currency

Two men recently met in the Fordham University library for a simple currency exchange: $3,300 for 4.7 billion RuneScape coins.  When the deal looked shady, the seller of the coins wanted to back out.  That’s when the alleged buyer pulled … Continue reading

Posted in Multi-user Online Environments, Virtual Currency, Virtual Worlds | Tagged , | Leave a comment

UPDATE: Virtual Horse Case, Amaretto Ranch v. Ozimals

When Judge Frank Easterbrook disparaged the emerging field of cyberspace law in 1996 by comparing it to the “law of the horse,” i.e. that there was no such thing, it’s unlikely that he ever imagined that there would one day … Continue reading

Posted in Intellectual Property, Litigation, Multi-user Online Environments, Virtual Items / Virtual Goods, Virtual Stuff..., Virtual Worlds | Tagged , , , , , , | Leave a comment

Analysts Pessimistic About Zynga’s Growth Potential Ahead of IPO

Perhaps the most well-known social gaming company is getting ready to launch its initial public offering (IPO) later this week and analysts are already tamping down expectations.     Forbes reports that predictions of the Farmville parent company will “slow to … Continue reading

Posted in Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods | Tagged , , , , , , | 2 Comments

Happy 7th Anniversary to World of Warcraft!

Congratulations are in order.  Starting today, Blizzard is marking the seventh year since the renowned virtual world, World of Warcraft, began consuming all the free time of millions of people across the globe.  It’s quite an achievement for any service, … Continue reading

Posted in Virtual Stuff..., Virtual Worlds | Leave a comment

Is your online game gold real?

If you’ve been reading this blog for a while, you know that my law review article about virtual items was published in the William Mitchell Law Review this month.  I’m very excited about it, and apparently, I’m not the only … Continue reading

Posted in Multi-user Online Environments, Social Networks, Virtual Currency, Virtual Items / Virtual Goods, Virtual Land, Virtual Stuff..., Virtual Worlds | Tagged , , , , , | 11 Comments

Getting the Goods on Virtual Items

Hey everyone, thanks for being a loyal reader of this blog.  I thought I’d share the good news that my law review article is going to be published in the William Mitchell Law Review this fall. If you’d like to read … Continue reading

Posted in Virtual Stuff..., Virtual Worlds | Tagged , , , | 1 Comment

Blizzard Changes Course, Integrates Real Money Trading Into Diablo III

If you’re a hardcore player of World of Warcraft, you know how stringently its parent company, Blizzard, has fought to keep the spectre of real money trading (RMT) from corrupting the game.  Gold farming and power leveling were/are scourges of … Continue reading

Posted in International News, Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods | Tagged , , , , , , , , , , , | Leave a comment

Feeding Virtual Horses Sparks an IP Battle in Second Life

I’m not sure how I missed this story when it first emerged last winter.  A company that designs and sells virtual animals in Second Life is suing a competing animal maker over the IP behind the way the companies make … Continue reading

Posted in Legal Developments, Litigation, Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods, Virtual Stuff..., Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , | 2 Comments

A Real “Virtual Currency” Emerges: Could BitCoins Threaten “Real” Currencies?

I’ve talked fairly often on this blog about the trade of virtual goods and virtual currencies in virtual worlds such as Second Life or Facebook.  While novel, neither of these elements are legally what they claim to be.  With respect to virtual … Continue reading

Posted in Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments