Linden Labs Lays Off 1/3 of It’s Workforce

More bad news from the Virtual front. It looks like growth of the most well-known social virtual world, Second Life, has slowed considerably. This prompted the world’s maker, Linden Labs, to lay off 30% of it’s workers according to an announcement yesterday.  Cnet reports that the company is still profitable, a feat that Facebook only managed to achieve when it crossed the 300 million user mark–a number that SL hasn’t come close to (heck, it makes WoW’s numbers look paltry). Linden claims the reduction is part of an effort to streamline it’s operation and improve customer service. Not quite sure how those two match up, but I guess time will tell.   I sort of expected things to improve with the new viewer, but when I tried it out, SL still looked like SL, which when compared to the ever-improving state of other games, is starting to show it’s age.   Are you still playing SL or have you moved on to greener virtual pastures?

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About Justin Kwong

An attorney in the Twin Cities and adjunct professor at William Mitchell College of Law where I teach a seminar on the law of virtual worlds.
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