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Category Archives: Virtual Worlds
Move Over Sudoku; Studies Show Virtual Worlds Can Be Good for Your Brain
A recent story on Forbes.com reported on a new study about the effects of playing massively-multiplayer online games on one’s cognitive abilities. Conducted on a small sample group of 39 adults between the ages of 60 and 77, the study … Continue reading
Posted in Rights and Civil Liberties, Virtual Worlds
Tagged burn victims, medical technology, therapy, virtual reality
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UPDATE: Virtual Horse Case, Amaretto Ranch v. Ozimals
When Judge Frank Easterbrook disparaged the emerging field of cyberspace law in 1996 by comparing it to the “law of the horse,” i.e. that there was no such thing, it’s unlikely that he ever imagined that there would one day … Continue reading
Happy 7th Anniversary to World of Warcraft!
Congratulations are in order. Starting today, Blizzard is marking the seventh year since the renowned virtual world, World of Warcraft, began consuming all the free time of millions of people across the globe. It’s quite an achievement for any service, … Continue reading
Posted in Virtual Stuff..., Virtual Worlds
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Is your online game gold real?
If you’ve been reading this blog for a while, you know that my law review article about virtual items was published in the William Mitchell Law Review this month. I’m very excited about it, and apparently, I’m not the only … Continue reading
Getting the Goods on Virtual Items
Hey everyone, thanks for being a loyal reader of this blog. I thought I’d share the good news that my law review article is going to be published in the William Mitchell Law Review this fall. If you’d like to read … Continue reading
Posted in Virtual Stuff..., Virtual Worlds
Tagged social networks, virtual goods, virtual items, virtual worlds
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UPDATE: Missouri’s “Facebook Law” Gets It All Wrong
Original Update (Sept. 5, 2011): Since last month, the Missouri law blocking social networking has come under scrutiny by the Missouri courts as well as the state’s governor. First, a state judge blocked enforcement of the law with an injunction, … Continue reading
Feeding Virtual Horses Sparks an IP Battle in Second Life
I’m not sure how I missed this story when it first emerged last winter. A company that designs and sells virtual animals in Second Life is suing a competing animal maker over the IP behind the way the companies make … Continue reading
Posted in Legal Developments, Litigation, Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods, Virtual Stuff..., Virtual Worlds
Tagged Amaretto, Blizzard, CDA § 230, Diablo III, DMCA, economics, Farmville, irreparable harm, Justin Scheck, Ozimals, Second Life, virtual currency, virtual horses, virtual pets, virtual rabbits, virtual worlds, Wall Street Journal, World of Warcraft, Zynga
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A Real “Virtual Currency” Emerges: Could BitCoins Threaten “Real” Currencies?
I’ve talked fairly often on this blog about the trade of virtual goods and virtual currencies in virtual worlds such as Second Life or Facebook. While novel, neither of these elements are legally what they claim to be. With respect to virtual … Continue reading
Posted in Multi-user Online Environments, Virtual Currency, Virtual Items / Virtual Goods, Virtual Worlds
Tagged Bitcoin, currency, Dollars, economics, electronic, electronic wallet, Facebook Credits, inflation, IRS bank, legal, legitimate, Lindens, macroeconomics, merchants, mining, money, money laundering, Planet Money, Ponzi scheme, privacy, regulation, revenue, sales tax, secrecy, security, tax, tax evasion, virtual currency, WoW gold
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UPDATE: Tools Available to Counter zF Redzone Alt Detection Tool
A few months ago, I wrote about a highly controversial program that was showing up in Sims all over Second Life called zF RedZone. This piece of software was allegedly designed to help sim owners detect alts (secondary characters) for … Continue reading